Small Town: Êrê-rëvî Fêqê

Êrê-rëvî Fêqê

Êrê-rëvî Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceJithêmênë Zone
RegionÉidïpo-zmurl Eplárd Holt
Founded936
Community LeaderCity Manager Rosalie Trêm
Area3 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation8950 m (-13586 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population819
Population Density273 people per km2 (819 people per mi2)
Town AuraNecromancy
Naming
Native nameÊrê-rëvî Fêqê
Pronunciation/ˈɘrɘ/ /ˈrëvɪ/
Direct Translation[specific; definite; particular] [soap]
Translation[Not Yet Translated]

Êrê-rëvî Fêqê (/ˈɘrɘ/ /ˈrëvɪ/ [specific; definite; particular] [soap]) is a subtropical Small Town located in the Jithêmênë Zone of the Union of Engineers.

The name Êrê-rëvî Fêqê is derived from the Iron Elvish language, as Êrê-rëvî Fêqê was founded by Brêli Fyëmë, who was culturaly Iron Elven.

Climate

Êrê-rëvî Fêqê has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 19°C (66°F). Êrê-rëvî Fêqê receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Êrê-rëvî Fêqê covers an area of nearly 3 km2 (1 mi2), and an average elevation of 8950 m (-13586 ft) above sea level.

Overview

Êrê-rëvî Fêqê was founded durring the early 10th century, by Brêli Fyëmë. The establishment of Êrê-rëvî Fêqê suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Êrê-rëvî Fêqê was built using the conventions of Iron Elven durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Êrê-rëvî Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Êrê-rëvî Fêqê is is constructed arround a series of restrictive paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Êrê-rëvî Fêqê, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This town certainly loves its god.

Civic Infrastructure

Êrê-rëvî Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êrê-rëvî Fêqê.

Êrê-rëvî Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êrê-rëvî Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êrê-rëvî Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êrê-rëvî Fêqê's public wards, blessings, and other arcane systems.

Êrê-rëvî Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Êrê-rëvî Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Êrê-rëvî Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Êrê-rëvî Fêqê hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Spider, Ogre (Huge) near Êrê-rëvî Fêqê are known to be quite timid.

Êrê-rëvî Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Necromancy energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 1
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3292 m2
    • Cattle and Similar Creatures: 204
    • Poultry: 2457
    • Swine: 163
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 81

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 1
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 5
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 3
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 2

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 5
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 2
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

216 of Êrê-rëvî Fêqê's population work within a Foundational Occupation.

587 of Êrê-rëvî Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 16 (2%) are noncontributers.

Points of Interest

Êrê-rëvî Fêqê has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Êrê-rëvî Fêqê. One of Êrê-rëvî Fêqê's festivals remembers the hero.

History